More work has continued on the creating of freely growing vegetation within the environment. While in theory the methodology in place for this should work fine, after about 40 new plants have been created the graphics side of the application locks up. The program itself does not die as the console window continues to print of data as the ecosystem ages. A cause and a solution to this problem have yet to be found.
Yesterday I completely re-done the FIS methodology section as I found some much better research on it. I now have to go back and finish off the methodology for the FIS, writing about the Defuzzification method, and then further update the FuSM.
The implmentation of the environment itself also has to be written up.
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