Sunday 25 January 2009

FuSM

A basic FuSM has now been created. The initial thoughts for the FuSM was that it would represent the overall state of the entire ecosystem, however that Idea had been scrapped as ecosystems are too complex to be represented in this manner. A new idea was to have the FuSM control the desires of the entities that would inhabit the system. This would then allow the entities or agents to switch between behaviours depending on their current state(s).

Another Idea is instead to have the FuSM control the resources within the system. This would allow for factors such as over grazing and soil errosion to have an effect on how much resource is within the system.

The FuSM at present takes in a single crisp input value which is used to trigger state changes.

EDIT:

The FuSM will now be used to control only the vegetation within the system. Instead of monitoring the vegetation as a whole, it will monitor individual "trees" or "plants" making all the vegetation within the system different. Some plants will produce more than others depending on their current state

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